Trendy Entertainment has announced changes to Dungeon Defender II due to fan feedback, below is a press release and trailer:

 

Trendy Entertainment, creators of the critically
acclaimed tower defense title Dungeon Defenders, today announced it has hit the
reset button in the development of its highly anticipated sequel, Dungeon Defenders
II, removing the MOBA-elements and instead focusing on what fans really want to
see--the evolution of the action tower defense genre. A pre-alpha build of the game
will be playable at this year's New York Comic Con, booth #556.

Scheduled for soft launch this spring, Dungeon Defenders II is a roleplaying and
tower defense title that vastly improves upon the foundations of the first game. A
core pillar of Trendy's new project is getting fans directly involved in how they
evolve and develop the sequel. This recent shift in direction is just one example of
how Trendy plans to incorporate their community's feedback into Dungeon Defenders
II.

"We've been listening very closely to our community, getting feedback from fans of
the first game on what they want to see in a sequel, and we realized we needed a
shift in our development focus," said Philip Asher, Marketing Director at Trendy
Entertainment. "We had strayed from making the kind of game fans wanted and the kind
of game we wanted to develop. So, we've nixed the MOBA-style of gameplay and other
'extra' features we were talking about and instead are making the sequel we all want
to play. We're improving everything we loved about Dungeon Defenders, one step at a
time. First we're going through the core gameplay experience; injecting more
meaningful decisions and moments into the minute to minute gameplay that you'll want
to share with your friends. Then, in late October we're going to kick off our first
major community initiative to get fans involved in the development of the game, and
start working with them to make the roleplaying and item systems as satisfying as
possible."

In Dungeon Defenders II, the land of Etheria has been invaded by the Old Ones and
players must rally, alone or with friends, against the invasion.. The game features
brand new combat and tower placement systems that synchronize the roleplaying,
action, and tower defense elements of the first game for more visceral and strategic
gameplay. New defense and ability interactions make for exciting, emergent gameplay
and new environmental traps increase variety and strategic planning throughout each
level in the game. The team is also working on a completely new mission structure
and content release strategy which will revolve around the way the community wants
to play.

"Imagine dousing a crowd of enemies with oil and then the Apprentice's flameburst
tower hitting one of them with a flame bolt, lighting them all up! Or a trap
launching an orc into the sky, only to be frozen and then shatter after crashing to
the ground. We're creating these synergistic systems as a way to allow players to
discover and share new ways to play the game: whether it's finding a new piece of
gear that creates a whole new defensive strategy to a map or improving defenses in a
way that makes you completely rethink your entire setup, we want the combat and
roleplaying elements to shape how you defend Etheria." said Daniel Haddad, Lead
Content Designer."

 

 

 

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