GRAPHICS

GAMEPLAY

STORY

Overall score 90

2017’s smash hit Prey returns with brand new DLC taking place within the moon’s orbit. In the new expansion you play as a hacker known as Peter who is aboard a satellite and is forced by the Kasma Corporation to learn more details behind the incident at Pytheas’ moon base.

Prey is a 2017 FPS game, it is developed by  Arkane Studios and published by Bethesda Softworks. It is currently available on PC, Playstation 4, and Xbox One. Prey expansion “Mooncrash” is also available via deluxe editions, season pass, and stand alone download.

Editor’s Note: An Xbox One review code of Prey Deluxe Edition was provided by Bethesda in support of this review. An Amazon Affiliates link for this title is present within this review. Near complete to complete spoilers of Prey: Mooncrash may be present in this review.

 

While much of Prey: Mooncrash’s design remains the same, unlike most randomly generated titles everything else changes and switches places including enemies and weapons.

Prey: Mooncrash is the base game’s story DLC that follows the events of the original. Playing a hacker named Peter you must discover what happened to the Pytheas against your will and you must learn how five different people escaped the Pytheas through different escape routes. The goal of the player is to guide each of the five with different methods while evading an attacking Typhon.

The Typhon attacks a player in Prey: Mooncrash.

THE GOOD: Acting as a continuation of the base game “Mooncrash” is a procedural generated title that changes everything but the levels and design of the overall map. Weapons, enemies, items, and other elements are never within the same area from your previous playthrough. So while not behaving like a general random generating game, it does perform its job in a way that feels different and it helps stand out. If you’re able to successfully aide one of the characters in escaping then the following escape attempt will stay the same, but again like most random generators death will change the placement of certain things but the map itself.

Mooncrash ultimately becomes a game of hacker and Typhon.

As you continue you gain credits to improve your weaponry as well as the characters themselves for better skills and abilities to support you in getting them to safety. If you discover certain items within your playthrough you can unlock permanent skills which will remain with the player even upon death and the game resetting itself. The story while not a whole lot does give a decent amount of new content in a post-base game world.

A randomly generating moon is an even more dangerous one.

THE BAD: Enemy placement can get a bit frustrating at times, especially if an enemy is right around the corner of a newly started run.

Mooncrash changes the genre in a small but meaningful way.

OVERALL THOUGHTS: What Prey: Mooncrash lacks in story advancement, it fills up with slightly altered gameplay mechanics which are fun enough to keep it going for multiple runs. The unique spin on randomly generated levels is a refresh of rogue-like titles which inspired the content and it’s utilized to it’s fullest potential.

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