What do you get when you add a little Mirror’s Edge with your Dead Island? One of the most fun zombie experiences in the last few years. Dying Light’s intense change of gameplay and atmosphere between night and day makes for multiple experiences, and the addition of traps gives players many ways to play.
Dying Light is a 2015 parkour action, survival-horror game. It is developed by Techland, and published by WB Interactive Entertainment, it is available on PC, Playstation 4, and Xbox One.
As one of those who was sold early on Dying Light’s concept, you can imagine how upsetting it was to learn of all of its many delays. However, after finally being able to sit down and play the final product, as a fan I can say the wait was well worth. Though, I haven’t played co-op or multiplayer modes yet, the single player campaign has been some of the most fun I’ve had playing a game in months. Even more so, being a huge fan of 2008’s Mirror’s Edge.
THE GOOD: From the early moments of gameplay you can tell Techland learned from their past experience with their previous zombie title Dead Island. The gameplay felt tightened to the core and as of today I have yet to experience a single glitch. The parkour elements while admittedly looking gimmicky at first, proved to being an actual asset to the world rather than some “mehish” feeling one off thing. You actually need the parkour to not only escape heavy hordes of zombies, but also to traverse through most of the world, as walking/running around won’t always get the job done. Crafting and traps return both of which range from dealing huge amounts of damage, to merely distracting the undead.
THE BAD: While the need for vehicles is admittedly limited, the parkour can often times make traveling a major drag. Weapon durability was also quite weak, or at least it felt that way.
OVERALL THOUGHTS: Dying Light is a fun game, especially if you’re a fan of parkour heavy titles such as Mirror’s Edge and Prince of Persia, as well as Techland’s previous Dead Island. While admittedly the parkour seemed like a gimmick during its initial introduction, it’s actually a powerful tool that you literally need in order to move about on the map. The different zombie types would also often cause for strategy. However, despite the parkour’s usefulness the traveling could feel like a bit much. And weapon durability seemed quite weak, with crafting not feeling as it changed this. One thing is for certain though, the any delays proved to be well worth the wait as Dying Light’s final product version comes off as a well tightened game that’ll bring great amounts of fun.
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