Peter Molyneux, the big dreamer behind a wealth of popular games (Populous, Syndicate, Black & White, Fable to name a few), was on hand at Pax to talk about his newest god game from the his new studio, 22 Cans.
“…[The god game] genre started me in the industry, I dearly love as a designer, playing god games and reinventing those games around today’s tech – because today’s tech is amazing, man. It’s incredible what a cloud is and what cloud compute is, and the connection and multi-devices, means that we can create games that have simply never existed before, and we can put in ideas in those games which kind of change the world – and why not use a god game as the center piece of that. and I also felt that god games are going to die out unless we get more of those types of games.”
Reinvent god game genre because how he started, loves them, tech is perfect, god games are not farmville or cityville
Molyneux’s ideal god game has open world (full of discovery), emergent gameplay, allow freedom to be who ever you want, based on simulation not scripted, connected together, have epic motivations, amazing multiplayer
“For me, a god game is an open world. An open world which gives to the player the power and ability to be what ever they like. Amd I’ve Always loved giving peopel the oppertunity to be unspeakably cruel and evil, and vicious. I don’t know [laughs], I’m a nice guy, I don’t know where this comes from, but normally I just like being cruel to digital characters, it’s just who I am and I like giving that power to you.”