THQ Nordic has released new info on The Guild 3:

Vienna (Austria) – August 25, 2016: In The Guild 3, players decide for themselves on which comprehensive and completely game-changing aspects they want to focus on. Once a solid financial foundation has been achieved, The Guild 3 allows players to set the economy system to “automatic” and therefore have the freedom to focus on politics and intrigues, might, influence and wealth.

Politics and trials are elements, we already know from older Guild-titles. Roughly based on the concepts from past games in the series, they are now both simplified and, ironically enough, even more complex through the ways they impact the gameplay.

Political Offices & Court Trials
Based on a pyramid-like structure, the political offices have simple rules: each office works at the requests of the office above it and when there’s a vacancy in the structure, characters from reputable families can postulate to get the position. The current holders of higher positions will vote, and the winner will be given the office.

In the game, trials have the same dynamic as elections. Three judges preside and they will vote for a sentence for your crime, ranging from acquittal to death penalty. The outcome is determined by the average vote and, depending on your influence (if you bought two judges out of three, for example), you could still be sentenced, but would have to pay a lower fine.

Popular Opinion
A component that can really change the outcome of both elections and trials in The Guild 3 is the notion of popular opinion. Those years, after all, were marked by the emergence of the Humanism philosophy that would later sweep Europe and the rest of the world. For the first time, nobility had to start listening, at least in part, to some of what “the People” had to say.

While the population doesn’t have a say in the affairs of the city and the offices, they do have a standpoint. If you are a popular character and you are being charged with a crime, for instance, it will be known by the masses and chances are they will support an outcome in your favor.

If, for example, the judges or some other political enemies of the character select a very harsh sentence for a petty crime, the population might think that a grave injustice has been done and turn against the judges themselves.

Power & Authority
There will be many political positions (less if your city is smaller), separated into chambers. Even if you can be elected to just one position at a time, you can also influence other chambers (e.g. through putting a family member) — but up to a certain point. Popular opinion is something that can boil over. If the population suspects that the system is corrupted, they could turn on you.

This offers gameplay to every elected position, and incites you to hold on to offices and put as many people as possible in many different positions. It also allows you to advance positions, while opening and closing doors along the way. For players who attain high levels of power, this reality creates interesting situations where you can’t simply rule with an iron fist. If you do, the population might revolt and come burn your house, or even harm you. You have to work on multiple levels, and at least give the impression that you’re taking the popular opinion in consideration.

Of course, popular opinion is something that can easily change. You know, with a couple of scandals here and there…

About The Guild 3 
The Guild 3 takes place in Middle Europe in the year of 1400. Players create a family dynasty which can last for centuries. While the world around them and their dynasties rearranges itself time and time again, they have to prove their skills in artisan craftwork and trading, participate in social occasions and perfect your political schemes and malicious intrigues.

Features

  • AI-System: The new AI system in The Guild 3, is adaptive, dependent on the 6 trait-system, and with said AI, behavioural patterns evolve because of its inherent ability to adapt to any given need and desire system.
  • Societies: In The Guild 3 the societies can be compared to very powerful social clubs. Some of them, like the Freemasons or the Smithsguild, are publicly known, others, such as the Guild of Thieves or the Warlocks’ Circle, are kept secret.
  • Huge Replay-Value: AI and random-based global events make every scenario look, feel, and play differently.
  • Character/Dynasty Evolution: There are a complex tree of skills, professions, actions and bonuses waiting for you to be unlocked.
  • Multiplayer with up to 16 Players via Internet and/or LAN: Custom multiplayer and connection to other The Guild 3 players, no matter where they bought the game.
  • Map Editor: Create and share maps with the community, and select from an ever-growing library of scenarios.

www.theguildgame.com

About THQ Nordic:
Founded in 2008, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction and Titan Quest. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

The company’s internal development studios are Grimlore Games based in Munich, Germany and Rainbow Studios based in Phoenix, Arizona.

GolemLabs Studios Inc.:
Located in the heart of downtown Sherbrooke, Canada, GolemLabs has almost 15 years of experience developing one of a kind video games on a multitude of styles and platforms. With its mission of producing intelligent and unique video games, the company helps filling the increasing need for novelty and originality in the industry

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