GRAPHICS

GAMEPLAY

STORY

Overall score 98

Ubisoft’s Child of Light is a beautiful case making point for the power of the Ubi Art Engine. A fantastic soundtrack, amazing visuals. and great gameplay, it helps shape up smaller, independent games.

Child_of_Light_art

 

Child of Light is a 2014 is a platforming, RPG game. It is developed and published by Ubisoft. It is available on PC, Playstation 4, Playstation 3, Xbox One, Xbox 360, and Wii U.

Child of Light proves the power of Ubi Art, by bringing  a painting into motion.

Child of Light proves the power of Ubi Art, by bringing a painting into motion.

 

I’ll admit that I’m not the biggest RPG fan out there, but every once in awhile a series such as Kingdom Hearts will catch my eye enough to warrant giving it a go. Child of Light is one of those such titles, every since Ubisoft first revealed the game earlier this year I had become obsessed with their progress. The art direction and excellent soundtrack were what provided me with this obsession, and when it came down to getting my hands on the final product I was not disappointed.

Child of Light's turn-based battle system.

Child of Light’s turn-based battle system.

 

THE GOOD: Child of Light is perhaps one of Ubisoft’s best releases from the last few months. The art direction is pretty awe inspiring, and the unique character designs makes traversing through the world a fun experience. One thing that really helps Child of Light stand out is it’s more than excellent soundtrack.. Every musical piece featured in the game is composed to perfection and helps shape the world around the player character.

The world of Child of Light.

The world of Child of Light.

 

While I’m still not a major fan of this type of gameplay, I liked how Child of Light’s turn-based gameplay was paced. It provided some pretty cool moments, such as being able to slow down your opponent’s attack or stopping it all together if you managed to attack the enemy who was next in line beforehand. Standard attacks such as attack and defense upgrades could be used, but there’s also magic in the game. And if you’re able to figure out what enemy is weak against what you can gain elemental damage bonuses.

Aurora in different costumes.

Aurora in different costumes.

 

Aurora, who is a Princess in Child of Light, was a rather interesting character. After “dying” she is sent to the world that players control her in. She must rescue the Sun, the Moon, and the Stars in order to return to her own world. While there’s no voice acting, the music and rhyming text helps suit the mood for the story and scenes. The way they used to form together the story was excellently done. Companion characters, controlled by the player will also aid Aurora in battle to help even the odds.

Child of Light's world is interactive.

Child of Light’s world is interactive.

 

THE BAD: The lack voice acting and rhyming will definitely get on the nerves of players who aren’t used to such,especially the lack of voice acting. I also found the map to be a bit useless, which won’t be well with those confused about the open world feel of the game.

Aurora gets her sword.

Aurora gets her sword.

 

OVERALL THOUGHTS: Child of Light is an excellent developed game, with a fantastic story, gameplay, soundtrack, and grand art. Music and rhymes help the story, but the lack of voice acting is going to annoy a lot of people. The map felt useless, and the turn-based combat won’t be everyone’s cup of tea, but the stellar art, and overall direction of the final product should be enough to get everybody a reason to at least give it a try.

  • CONOR

    alright game 7.5/10 :mj

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