Rain_Logo_Promo

 

 

Yesterday we received a copy of Rain from Sony, and after spending a few hours with it I was absolutely amazed. Fear, Sound, Sight, and Music, that’s how Rain works, and it uses these elements beautifully.

 

 

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An example of how Rain’s gameplay works.

 

 

When you first play Rain things start off innocently enough, boy meets girl, girl meets boy, boy tries to find girl. After the opening scene however, things get dark very quickly. From the moment you encounter the Unknown for the first time you forget that this game is meant to be played by basically anyone.

 

 

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The Boy and Girl lock eyes.

 

 

Before completing this preview I made it as far as Chapter 4 just to get a good amount of the game’s feeling. There’s a lot of  platforming and hide and seek used throughout Rain, as you attempt to escape the dark and terrifying world, and the even more terrifying Unknown that chases players throughout the game.

 

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Hide and Seek is a big element in Rain, use cover whenever possible.

 

 

Rain is an excellent combination of fear and beauty and one title players may have a tough time putting down.  Our review of Rain will be published on the game’s release date of October 1, 2012.

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